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White Elephant rules, plus a free game helper

The rules in seven steps, the variants groups argue about — steal limits, locked gifts, the final swap — and a helper for the table: it shuffles the turn order, keeps track of who has which gift and locks a gift once it has been stolen too often.

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Game helper

One name per line.

White Elephant rules, step by step

  1. Step 1

    Everyone brings one wrapped gift

    Agree on a spending limit first. All the gifts go in one pile, wrapped so nobody can guess what's inside.

  2. Step 2

    Draw numbers

    Each player draws a number to set the turn order — from a hat, or let the helper above shuffle the order.

  3. Step 3

    Player 1 opens a gift

    The first player picks any wrapped gift from the pile and opens it so everyone can see.

  4. Step 4

    Open or steal

    Every next player chooses: open a new gift from the pile, or steal a gift someone has already opened.

  5. Step 5

    Robbed? Go again

    A player whose gift is stolen picks again right away — open a new gift or steal a different one. Most groups don't allow taking straight back the gift that was just stolen from you.

  6. Step 6

    Locked gifts

    To keep the game moving, a gift is usually locked after it has been stolen a set number of times — three is a common choice. A locked gift stays with its owner.

  7. Step 7

    The end

    The game ends when the last wrapped gift is opened. Many groups give player 1 one final chance to swap, since they had no gift to steal at the start.

Variants: decide these before you start

Steal limit
Decide how many times one gift can be stolen before it's locked (2, 3 or 4), or play without a limit for a longer, wilder game.
One steal per turn
Some groups stop the chain after a single steal: the robbed player must open a new gift. It makes big games much shorter.
Gag gifts or good gifts
Say it on the invitation. Mixing the two is where most hurt feelings come from: the person who brought a joke gift next to real presents feels awkward, and so does the person who brought something nice and goes home with a joke.
A theme
Something for the kitchen, something under the budget that you would keep yourself, a book, something handmade. A theme makes gifts more even.
Dice game (one way to play)
Everyone opens a gift first, then players take turns rolling a die: 1 — swap with the person on your left, 2 — swap with the person on your right, 3 — swap with anyone, 4 — keep yours, 5 — everyone passes gifts one seat to the left, 6 — roll again. Play for a set time.

Questions about White Elephant

How many times can a gift be stolen in White Elephant?
As many times as your group decides. A common rule is that a gift is locked after its third steal, so it can't be taken again. Set the limit before you start — the helper above counts the steals and locks gifts for you.
What's the difference between White Elephant, Yankee Swap and Dirty Santa?
They are names for the same kind of open-and-steal gift game, and groups use them in different ways. Some use 'Dirty Santa' for a version with more stealing or joke gifts and 'Yankee Swap' for one with nicer gifts. Agree on your own rules rather than relying on the name.
Why is it called White Elephant?
The story usually told is that kings of Siam gave rare white elephants as gifts: a great honor, but so expensive to keep that the gift was a burden. The phrase came to mean a possession that is more trouble than it's worth, which fits the joke gifts of the game.
How is White Elephant different from Secret Santa?
In Secret Santa each person draws one name and buys a gift for that person. In White Elephant everyone brings one gift for the pile and gifts change hands during the game, so it suits groups where people don't all know each other well.
How do you make White Elephant more fun?
Keep turns quick, set a steal limit so the game doesn't drag, add a theme, and let players show off their gift before the next turn. For a large group, a one-steal-per-turn rule keeps it under an hour.
Do I need an app or an account to use the helper?
No. The helper runs in your browser: type the names or the number of players, and it shuffles the order, tracks who has which gift and how often it was stolen. Nothing is sent to a server.